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Step Seq

Classic clock-synced step sequencer

Step Seq parameters

When to use it

Add Step Seq after a Clock when you want a classic 4–16 step sequencer you edit on a full-screen grid — notes with velocity and gate, or stepped writes to another device parameter.

INFO

Needs clock (internal or external). Unlike most devices, Step Seq opens a custom step grid instead of a plain parameter list.

Editing the grid

Step Seq opens a full-width step grid (not the usual parameter list):

ControlOn the gridOn the settings slot
EncoderMove focus across steps → settings icon
SelectToggle the focused step ActiveOpen settings (device parameters)
Hold Select + encoderEdit Note (Note mode) or Value (Param mode)
Select + BackOpen the per-step parameter list on the leftOpen settings on the left
BackClose the left panel and return to the grid

Filled steps show a velocity bar; a triangle marks the playhead. Note names (or param values) sit under each cell.

Step Seq per-step parameters

Settings parameters

ParameterRangeWhat it does
Bypass0 – 1When on, the device is disabled and MIDI passes through unchanged.
Steps4 – 16Number of steps in the pattern (4–16).
Rate0 – 6Clock division for each step advance.
Mode0 – 1What each active step emits: MIDI notes, or writes to a targeted device parameter.
Seq Ch0 – 16Default MIDI channel for note output (Global follows the project global channel).
Direction0 – 2How the playhead walks the step ring: forward, reverse, or ping-pong.
Randomize0 – 1Momentary action — randomizes active steps using Rand Depth.
Rand Depth0 – 100How aggressively Randomize rewrites step fields (0–100%).

Per-step parameters

These fields are per step (not in the settings list). Open them with Select + Back on a focused step. LFO, knob-macro, and external mappings can target a step field with that step’s index.

Note mode

ParameterRangeWhat it does
Active0 – 1Whether the step fires when the playhead lands on it.
Note0 – 127MIDI note number for this step.
Velocity1 – 127Note-on velocity (also drawn as the cell bar height).
Gate10 – 200Note length as a percentage of the step.
Channel0 – 16Per-step channel override (Global uses Seq Ch).
Probability0 – 100Chance the step fires when active (0–100%).

Param mode

ParameterRangeWhat it does
Active0 – 1Whether the step writes when the playhead lands on it.
Valuetarget min – maxValue scaled into the sequence’s parameter target range.
Probability0 – 100Chance the step writes when active (0–100%).

TIP

Mode, Steps, Rate, Seq Ch, Direction, and Randomize live in settings (settings icon on the grid, or Select + Back on the settings slot).

Parameter values

Bypass

ValueNameMeaning
0OffDevice is active and processes MIDI.
1OnDevice is bypassed; messages pass through unchanged.

Rate

ValueNameMeaning
01/1One note per bar (quarter-note grid).
11/2Half-note steps.
21/4Quarter-note steps.
31/8Eighth-note steps.
41/16Sixteenth-note steps.
51/32Thirty-second-note steps.
61/64Sixty-fourth-note steps.

Mode

ValueNameMeaning
0NoteActive steps emit MIDI notes (note, velocity, gate, channel, probability).
1ParamActive steps write a scaled value to the sequence's parameter target.

Seq Ch

ValueNameMeaning
0GlobalUse the project global MIDI channel when a step has no override.
1Ch1Force note output to MIDI channel 1 (Ch2–Ch16 work the same way).

Direction

ValueNameMeaning
0FwdPlayhead advances 0 → last step, then wraps.
1RevPlayhead walks last → 0, then wraps.
2PingPongPlayhead reverses direction at each end.

Randomize

ValueNameMeaning
0OffIdle — press Select on Randomize to fire once.
1OnTriggers a one-shot randomize of the pattern.