Step Seq
Classic clock-synced step sequencer

When to use it
Add Step Seq after a Clock when you want a classic 4–16 step sequencer you edit on a full-screen grid — notes with velocity and gate, or stepped writes to another device parameter.
INFO
Needs clock (internal or external). Unlike most devices, Step Seq opens a custom step grid instead of a plain parameter list.
Editing the grid
Step Seq opens a full-width step grid (not the usual parameter list):
| Control | On the grid | On the settings slot |
|---|---|---|
| Encoder | Move focus across steps → settings icon | — |
| Select | Toggle the focused step Active | Open settings (device parameters) |
| Hold Select + encoder | Edit Note (Note mode) or Value (Param mode) | — |
| Select + Back | Open the per-step parameter list on the left | Open settings on the left |
| Back | — | Close the left panel and return to the grid |
Filled steps show a velocity bar; a triangle marks the playhead. Note names (or param values) sit under each cell.

Settings parameters
| Parameter | Range | What it does |
|---|---|---|
| Bypass | 0 – 1 | When on, the device is disabled and MIDI passes through unchanged. |
| Steps | 4 – 16 | Number of steps in the pattern (4–16). |
| Rate | 0 – 6 | Clock division for each step advance. |
| Mode | 0 – 1 | What each active step emits: MIDI notes, or writes to a targeted device parameter. |
| Seq Ch | 0 – 16 | Default MIDI channel for note output (Global follows the project global channel). |
| Direction | 0 – 2 | How the playhead walks the step ring: forward, reverse, or ping-pong. |
| Randomize | 0 – 1 | Momentary action — randomizes active steps using Rand Depth. |
| Rand Depth | 0 – 100 | How aggressively Randomize rewrites step fields (0–100%). |
Per-step parameters
These fields are per step (not in the settings list). Open them with Select + Back on a focused step. LFO, knob-macro, and external mappings can target a step field with that step’s index.
Note mode
| Parameter | Range | What it does |
|---|---|---|
| Active | 0 – 1 | Whether the step fires when the playhead lands on it. |
| Note | 0 – 127 | MIDI note number for this step. |
| Velocity | 1 – 127 | Note-on velocity (also drawn as the cell bar height). |
| Gate | 10 – 200 | Note length as a percentage of the step. |
| Channel | 0 – 16 | Per-step channel override (Global uses Seq Ch). |
| Probability | 0 – 100 | Chance the step fires when active (0–100%). |
Param mode
| Parameter | Range | What it does |
|---|---|---|
| Active | 0 – 1 | Whether the step writes when the playhead lands on it. |
| Value | target min – max | Value scaled into the sequence’s parameter target range. |
| Probability | 0 – 100 | Chance the step writes when active (0–100%). |
TIP
Mode, Steps, Rate, Seq Ch, Direction, and Randomize live in settings (settings icon on the grid, or Select + Back on the settings slot).
Parameter values
Bypass
| Value | Name | Meaning |
|---|---|---|
| 0 | Off | Device is active and processes MIDI. |
| 1 | On | Device is bypassed; messages pass through unchanged. |
Rate
| Value | Name | Meaning |
|---|---|---|
| 0 | 1/1 | One note per bar (quarter-note grid). |
| 1 | 1/2 | Half-note steps. |
| 2 | 1/4 | Quarter-note steps. |
| 3 | 1/8 | Eighth-note steps. |
| 4 | 1/16 | Sixteenth-note steps. |
| 5 | 1/32 | Thirty-second-note steps. |
| 6 | 1/64 | Sixty-fourth-note steps. |
Mode
| Value | Name | Meaning |
|---|---|---|
| 0 | Note | Active steps emit MIDI notes (note, velocity, gate, channel, probability). |
| 1 | Param | Active steps write a scaled value to the sequence's parameter target. |
Seq Ch
| Value | Name | Meaning |
|---|---|---|
| 0 | Global | Use the project global MIDI channel when a step has no override. |
| 1 | Ch1 | Force note output to MIDI channel 1 (Ch2–Ch16 work the same way). |
Direction
| Value | Name | Meaning |
|---|---|---|
| 0 | Fwd | Playhead advances 0 → last step, then wraps. |
| 1 | Rev | Playhead walks last → 0, then wraps. |
| 2 | PingPong | Playhead reverses direction at each end. |
Randomize
| Value | Name | Meaning |
|---|---|---|
| 0 | Off | Idle — press Select on Randomize to fire once. |
| 1 | On | Triggers a one-shot randomize of the pattern. |